Friday, November 4, 2016


Today I want to cover eight of the sixteen items currently in The Elementalist.  The items here can be used in many different ways within the game. Most have a very obvious use but some can also be used to take the place of a potentially unknown spell or possibly to solve puzzles for which no other solution may be possible.  The brief tutorial in the game includes a few examples of these cases but there are many more to discover throughout the world!

Items can be obtained by defeating specific enemies, uncovering secret caches, or simply purchased from one of the world's NPCs (non-player characters for those too cool to be in on RPG, role-playing game, jargon -- though that probably narrows things down to the subset of people who would never in a million years be caught reading this blog so I guess I can forge on with geeky acronyms safely, huzzah!).  Most items obtained can only be used once before they must be purchased again, though there are exceptions to this rule; for example your teleportation crystal is never used up and if you manage to put out your bomb before it explodes you can safely pick it back up (unless somebody else lights it again for you).  Ok, I'm getting ahead of myself here; on with the first eight items in the list in no particular order!

Teleport Crystal

The teleport crystal is retrieved early on giving the wizard a means to return home at any time.  As you explore the world the crystal can be attuned to larger crystals found throughout so that the wizard can be instantaneously transported around the open world.  The teleport crystal can be used infinitely.

Mana Potion

The mana potion can be used to immediately replenish the wizard's current stores of mana, which otherwise recharge over time.  When fighting tough adversaries being able to recharge your spells without delay can make all the difference.  And mana potions are blueberry flavored to boot!

Fairy Jar

Just like it says, this is a fairy in a jar.  Fairy jars make for a great lantern in dark places and can be set on the ground to illuminate your surroundings.  You can even pick them up and stuff them back in your belt to use them again.  Just be careful that nothing breaks the jar because catching fairies that get loose can be tricky!

Sticks n' Stones

We all know what sticks and stones are capable of.  So why not see if you can't put them to good use?  They also make a great impromptu remote operator of switches if you happen to find any of those (nudge, nudge, wink, wink).


The quintessential fused fun bringer, bombs require a bit of finesse due to the delay between getting the party started and actual party time.  If you (or one of your enemies) happen to extinguish the bomb before the party starts be sure to pick it back up for a rain-check.

Healing Potion

Pink is totally in; in to saving your back-side that is!  Unlike mana, you do not periodically recover your health so keeping a supply of these little pink cuties on hand is definitely a good idea.  The wizard is relatively frail and depends on staying out of the line of fire; but if the line should pay a visit just say hello to your little friend!  You can also recover your health by resting at a bed, but beds are somewhat less portable.


A hunk of meat may seem like a silly thing to keep in your pocketses but it can definitely be preferable to being gnawed on.  Just be aware that once you flop this down there's no picking it back up, ten second rule or no.

Holy Water

A vial of holy water just destined to ruin the day of some poor undead thing assuming your aim is up to the task.  Water fight anyone?!

Bear Trap

This playful beauty snaps shut on your enemies (or yourself if you aren't careful!) and will hold whatever it has snapped on in place for a few precious seconds, giving you the chance to escape or make some other daring move!  You were planning to do something daring, right?

That wraps up the first randomly selected half of the items currently in The Elementalist.  Stay tuned for the remaining eight items in a future post!


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