I had forgotten how hectic it is having a newborn in the house and still trying to find time to work full-time and sleep enough to stay alive. Suffice it to say development for the last couple of months has been pretty limited, but I have managed to pull together a few more improvements to the game play, tools, and the particle engine.
Now when you light the fire in your cabin you get to see the smoke come out the chimney and the fairies trickle glowing fairy dust as they fly if you break their jars!
So I'm not all dead (there's a big difference between mostly dead and all dead; ask Billy Crystal) and the project continues, just a bit slower than before. As the baby transitions to sleeping more over the coming weeks and months I look forward to digging back in and getting the final content put together for the game. More news to follow.